![]() The architecture is always present in the marine design industry. VisualARQ supports the same render engines than Rhino, so after modeling the project in 3D, you can show it in section, assign materials and shot nice render views. Many of the VisualARQ features that are useful for architectural projects, can be applied to urban scale projects: They bring a scanned building as a point cloud into Rhino, and use VisualARQ to produce a BIM model out of it:Įven a small product design can get advantage of VisualARQ features to document it: People that work in historical BIM projects. HBIM – Scan to BIM professionals ( Example):.IFC import and export features, IFC Tag, and export custom parameters as IFC Properties.VisualARQ is used to open an IFC file, add data on it in Rhino, edit and model some stuff and export it back to IFC: Create custom objects driven by Grasshopper with VisualARQ Grasshopper styles, (including Furniture and custom Element objects).VisualARQ helps to prepare the architectural environment to work on interior design, and produce the documentation of it. Create custom objects driven by Grasshopper with VisualARQ Grasshopper styles.Automate design workflow with Grasshopper components.Support to any material or render engine that works with Rhino.Other documentation tools (spaces, custom parameters, Quantity take-offs, opening elevations, tags.).Navigation tools: Level and Section manager panels.Work with 3D parametric architectural objects.There is a wide range of architectural projects and usages where VisualARQ can be useful: Useful features regarding professional profiles. In general, it can be a very useful tool for any Rhino user interested in architectural modeling or wishing to obtain technical drawings from their designs in a fast way. It is even useful for product designers in the marine design industry. So now I know my crop multiplier, so if I want to see what a 21mm looks like, I have to put in a (21mm * 2.4) = 50.4mm lens.VisualARQ is aimed at architects, interior designers, engineers, constructors, urban planners, renderers, and architecture professionals. To get your crop angle, it's (what Rhino gives you)/(what you want) Super35 film width is 24mm, so 57.6mm/24mm = 2.4. So with my minimum dimension at 24mm, my maximum = 2.4 * 24mm = 57.6mm. Again, we know that the minimum Rhino aspect film size will be 24mm. So if you wanted to see what a 150mm lens on a 3“ x 5” camera looks like in Rhino, you have to specify a 47.25mm lens in Rhino's ViewportProperties.Īnother example: You want to know what a 21mm lens looks like on a Super35 camera in 2.40:1 aspect.Ĭall ViewportProperties, make your viewport 720 x 300 (2.4:1). So if you were trying to see what your view angle would be with a camera with a 3“ x 5” film size (76mm x 127mm), you need to figure out what your crop multiplier is, the difference between Rhino's film plane size and the film plane size that you want. Using our 1:1.67 aspect ratio, we know that the minimum aspect dimension in a Rhino viewport is always going to be 24mm, so the film size Rhino is showing me in a 1:1.67 viewport is 24mm by (24 * 1.67), or 24mm x 40mm. Now that you know your aspect ratio, you can figure out the film size that Rhino is showing you. The width divided by the height will be your aspect ratio, so a 2400 wide by 1000 high viewport would be 2.4:1, or for a viewport 300 wide by 500 tall, the aspect ratio will be 1:1.67 From there you can select the Size option. ![]() ![]() The easiest way to do this is to use the command ViewportProperties with a “-” in front of it. The first thing you need to do is to figure out the aspect ratio of your viewport. There is now a script to do the heavy lifting for you: įor the nitty gritty of what the script is doing, read below:
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